Milhares 2004

Milhares 2004 - 209 jogadores online!

Tysiac (Tyziacha) é um jogo de cartas para 2 ou até 4 pessoas. O objetivo do jogo é bater os outros jogadores em 1000 pontos.

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Informação Resumida do Jogo

Como começar o jogo?

  • Clique no botão acima Jogar Agora ou selecione na lista abaixo a sala que você deseja jogar. O jogo abrirá em uma nova janela.

Resumo das Regras

Regras do jogo em 60 segundos

PONTOS
Milhares é jogado com um grupo de 24 cartas, de Ás até nove. O valor e força das cartas: Ás - 11 pts., Dez - 10 pts., Rei - 4 pts., Dama - 3 pts., Valete - 2 pts., Nove - 0 pts. No jogo, também temos a força das cores: Copas, Ouros, Paus, Espadas e troca de cores trunfo.

Além dos pontos marcados com a soma dos valores das cartas coletadas, há também a coletânea de truques, chamados Casamentos (um casal consistindo em um Rei e uma Dama da mesma cor), que são declarados automaticamente ao oferecer à Dama ou ao Rei da referida cor. Os pontos marcados são os valores do Casamento: Copas - 100 pts., Ouros - 80 pts., Paus - 60 pts., Espadas - 40 pts.


MÃO
In case of 2 people playing, each player is dealt 10 cards. If there are 3 people playing, players are dealt 7 cards each. The rest of cards (in case of a two-people game - 4 cards, in case of a three-people one - 3 cards) are so-called musts. In a two-people game there are 2 talons containing 2 cards each on both sides of the table (the player who wins the game chooses one of them); in a three-people game there is one talon containing 3 cards.


BIDDING
Bidding always starts with 100 pts (the co-called must). A successive player can choose between two options: he can pass, which means accepting the opponent's playing minimum the original 100, or raise the bet. Bidding by the multiple of 10 pts is allowed. It is the declaration of points the player is going to score in the dealing. The value of bidding cannot exceed the sum of all cards (120 pts.) and the Marriages owned at the time of bidding. The player who has won the bidding takes one of the talons from the table, shows the cards to the other player and then puts the two selected cards on the table. At this moment he can raise the declared number of points. After that the actual game stars.


GAMEPLAY
The player who has won the bidding starts the game. It is about offering cards and combining them in tricks and putting them on the table (2 or 3 cards, one from each player). The trick is taken by the player whose card is the oldest.

It is obligatory to offer a card of the suit the opponent has offered and beating it with an older one of the suit. Unless a Marriage has been declared, in case of the lack of a card of the suit matching the card offered, any card is to be offered. But if a trump suit has been established (by declaring a Marriage), the player beats with any trump card.

When all the players get rid of all the cards in-hand the game is over and the scored points are calculated. The player who has won the bid can score maximum as many points as he declared having won the bidding. But if he has not scored the declared number of points, he scores the negative number of points that he declared. The other players score as many points as they have scored from the tricks collected and the Marriages declared while playing.


GAME OVER
The player who scores or exceeds the sum of 1000 points wins. Nevertheless, when a player exceeds the sum of 800 pts, only the points scored for the games in which he was bidding are scored.

mais informação: Regras do Milhares 2004